PM3.02 - Meta Knight - Subaction - EntryR

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Stats

IASA: None
Subaction Index: 0x1c2

Scripts

Main

    GFX

    1. loop 4 times:
      1. SyncWait(3.0)
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 5.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      4. SyncWait(3.0)
      5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 5.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      6. SyncWait(3.0)
      7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 5.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. AsyncWait(40.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

    SFX

    1. AsyncWait(2.0)
    2. SoundEffectOther1(826)
    3. SyncWait(24.0)
    4. SoundEffect1(814)
    5. SyncWait(24.0)
    6. SoundEffectOther1(743)

    Other

    1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
    2. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
    3. ArticleVisibility { article_id: 0, visibility: false }
    4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    5. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
    6. TagDisplay(false)
    7. AsyncWait(35.0)
    8. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
    9. ArticleVisibility { article_id: 0, visibility: true }
    10. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
    11. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true)] }
    12. TagDisplay(true)
    13. AsyncWait(44.0)
    14. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }